AI Insights · Timothy · September 2022
Top 5 Superhero Games Apps Performance in Oceania, Q3 2022
Discover the performance trends of the top 5 superhero games apps on a unified platform in Oceania for Q3 2022, highlighting their downloads, revenue, and active users.
In the third quarter of 2022, the top 5 superhero games apps on a unified platform in Oceania showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:
Epic Heroes, developed by Dinosaur-Games, experienced substantial growth in all key metrics. Weekly revenue saw a significant climb, peaking at approximately $129K in late September. Weekly downloads mirrored this upward trajectory, reaching around 83K in the final week of the quarter. Active users also surged, starting from 5K in late June to an impressive 174K by the end of September.
The Superhero League from Lion Studios displayed a more modest performance. Weekly revenue remained relatively stable, fluctuating around $30 to $60. Downloads showed a gradual decline from around 7K in early July to about 4K by the end of September. Active users followed a similar trend, decreasing from 22K in late June to approximately 17K in the final week of September.
Little Monster Rope Game, published by Zego Studio, did not generate any revenue throughout the quarter. Downloads steadily declined from around 3K in late June to about 1.5K in late September. Active users also saw a slight decrease, starting at 11K and ending the quarter at approximately 15K.
Mashup Hero: Superhero Games by Homa had a minimal revenue impact, with weekly earnings mostly under $10. Downloads fluctuated but remained relatively low, peaking at around 3.6K in mid-July. Active users showed a consistent pattern, hovering around 12K to 13K throughout the quarter.
Miraculous Ladybug & Cat Noir from CrazyLabs LTD exhibited stable performance metrics. Weekly revenue remained steady at around $800 to $1K. Downloads gradually declined from about 2.6K in late June to around 2K by the end of September. Active users showed a slight dip, starting at 13K and closing the quarter at approximately 13.5K.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.